Tuesday, August 10, 2010

Runescape Runecrafting Guide 1-99

I make a new guide for Runecrafting Runecrafting I 99 (96/99 to get). Runecrafting is a great skill for training, and is still the most consistent cash flow generated in the game =). 1-14: Air Runes (0:07) Use a bag and a deep trust. You can run to and from the altar. 14-44: Fire runes (12:52) with a small purse, bag middle, and deep trust. Teleport to Castle Wars and Duel Arena with a ring of dueling. 44-60/75: Rune 27kxp/hr ~ Nature, 250 k / h (01:39) The use asmany pockets as you can (depending on the level of RC). 57 Summoning would be advantageous to be able to summon a spirit graahk. 57 If you do not notice, NATs are craft over the abyss. Craft NATs or lose 60 or 75, depending on how much money you want to do, or what you do not want. 60/75-82/91/99: ZMI 40-45kxp/hr ~ depending on your RC plane at 80 k / h (2.36) Heres where things more complicated. If you do not want to lose money, you should start here at a level Runecrafting65-70. This is because you lose money until about level 70 (I started to fly about 73, but prices were very different when I use the Runes ZMI). Use all four bags and a abyssal family. Maintain a bank (complete enough) Keep the focus on runes and pouch in your inventory. This allows the bank to use all the functionality that allows store runes (all except the fire), but no pockets. What is the level, stay in the ZMI to depend on two factors, how quickly you want to achieve...

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